opengl-tutorial
  • Kezdő útmutatók ▼
    • Tutorial 1 : Opening a window
    • Tutorial 2 : The first triangle
    • Tutorial 3 : Matrices
    • Tutorial 4 : A Colored Cube
    • Tutorial 5 : A Textured Cube
    • Tutorial 6 : Keyboard and Mouse
    • Tutorial 7 : Model loading
    • Tutorial 8 : Basic shading
  • Haladó útmutatók ▼
    • Tutorial 9 : VBO Indexing
    • Tutorial 10 : Transparency
    • Tutorial 11 : 2D text
    • Tutorial 12 : OpenGL Extensions
    • Tutorial 13 : Normal Mapping
    • Tutorial 14 : Render To Texture
    • Tutorial 15 : Lightmaps
    • Tutorial 16 : Shadow mapping
    • Tutorial 17 : Rotations
    • Tutorial 18 : Billboards & Particles ▶
      • Billboards
      • Particles / Instancing
  • Egyéb ▼
    • FAQ
    • Contribute ▶
      • Translation
    • Math Cheatsheet
    • Useful Tools & Links
    • An FPS counter
    • Building your own C application
    • Clicking on objects ▶
      • Picking with an OpenGL hack
      • Picking with a physics library
      • Picking with custom Ray-OBB function
  • Letöltés

Clicking on objects

There are various way to detect on which object a user click:

  • Picking with an OpenGL hack
  • Picking with a physics library
  • Picking with custom Ray-OBB function
  • contact@opengl-tutorial.org

Free tutorials for modern Opengl (3.3 and later) in C/C++